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This is a submission to
Godot Wild Jam #86
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Devlog
Submission to Godot Wild Jam #86
Masks of Madness
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Devlog
Eyes Wide Shut
October 21, 2025
by
Wired Pixels
1
Recording more prayers to add some variety. The technique I’m using is roughly the same as the one used in Eyes Wide Shut for the “Masked Ball” scene. They recorded samples from a Romanian Ortho...
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Next Steps.
October 20, 2025
by
Wired Pixels
2
So, the game is getting a great reception and a lot of attention outside the Jam! Much more than I expected for a jam entry, honestly. Because of that, I’ve decided to keep developing it once the ja...
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Space view.
October 19, 2025
by
Wired Pixels
Scotty, beam me up. This one reminds me of the sunset on Tatooine...
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Added sacrifices
October 17, 2025
by
Wired Pixels
Added sacrifices and all mask bonuses...
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Stats and mask selection screen
October 16, 2025
by
Wired Pixels
Added the mask selection screen (later one should unlock the other). Also added a stats screen, when the player clicks on a follower or priest it shows details of that cult member (prayers elevated, c...
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Priests and Masks
October 15, 2025
by
Wired Pixels
Added the six priests and their masks. Priest can give automatic chants and depending on the level of the mask they will chant faster. In summary: Priests can chant Followers can pray High priest can...
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Added chants as a mechanic
October 14, 2025
by
Wired Pixels
I'm happy with the direction the game is going. The new addition is chants. Right click on the High Priest and it will add one chant, later the player can recruit more priests (using chants and prayer...
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How it started...
October 13, 2025
by
Wired Pixels
1
Exploring main mechanics. Proof of concept...
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Environment sketch
October 13, 2025
by
Wired Pixels
1
Adding some placeholder art, some trees, ground and the max amount of followers (300) on screen...
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